Pengembangan Media Pembelajaran Interaktif Berbasis Problem Based Learning (PBL) Berbantuan Android Untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis Peserta Didik Kelas VII SMP Negeri 1 Sosopan

Aidatul Ira Harahap, Irwan Irwan, Edwin Musdi, Ali Asmar

Abstract


This research is motivated by the low mathematical problem solving ability of junior high school students. This study aims to produce a valid, practical, and effective Android-assisted problem-based interactive learning media to facilitate mathematical problem solving abilities. This research is a development research carried out with the Plomp development model. The Plomp development model consists of three stages, namely preliminary investigation, prototyping stage, and assessment phase. The research was conducted at SMPN 1 Sosopan with the research subjects being material experts, linguists and educational technology experts as well as seventh grade students at SMPN 1 Sosopan. Data collection instruments in the form of interviews, documentation, questionnaires and test questions. The data obtained were analyzed using qualitative and quantitative data analysis techniques. The results showed that the Android-assisted problem-based interactive mathematics learning media developed was classified as very valid (89,11% for lesson plans and 87,73% for media) and very practical, respectively 87% and 86,85%. (for lesson plans and small group media) 88,1% and 88,02% (for lesson plans and large group media). Meanwhile, based on the test results of the mathematical problem solving ability test, it was found that 81,5% of students met the criteria for the success of the mathematical problem solving ability test > 80%, meaning that the interactive learning media based on Android-assisted problem-based learning was very effective on mathematical problem solving abilities.


Keywords


Interactive Learning Media, Problem Based Learning, Mathematical Problem Solving Ability, Android.

Full Text:

PDF

References


Abidin, J. M & Rohati. 2014. Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Android Untuk Menumbuhkan Motivasi Belajar Anak Disleksia Pada Materi Eksponensial Di Kota Jambi. Edumatica, 4(2). ISSN: 2088-2157.

Adler dan Milne. 1997. Improving The Quality Of Accouting Students Learning Through Action-Oriented Learning Tasks.

Afrida, A. N & Sri Handayani. 2018. Meningkatkan Kemampuan Pemecahan Masalah Matematika dan Rasa Ingin Tahu Siswa Kelas XI Melalui Model ARIAS. PRISMA 1: 34-39.

Ahern, T. C. 2016. A Waterfall Design Strategy for Using Social Media for Instruction. Journal of Educational Technology Systems, 44(3): 332–345.

Arends, R. 2008. Learning To Teach. Jogjakarta: Pustaka Pelajar.

Dewi, P. S & Hendy Windya Septa. 2019. Peningkatan Kemampuan Pemecahan Masalah Dan Disposisi Matematis Siswa Dengan Pembelajaran Berbasis Masalah. MATHEMA JOURNAL, 1 (1): 31-39.

Giovanni, S., dkk (2015). Mathematical Problem Solving Abilities and Chess : An Experimental Study on Young Pupils. SAGE open. Hlm : 1-9.

Gokhan, O., dkk (2015) Evaluation of Student’sMathematical Problem Solving Skills in Relation to Their Reading. International Elektronic Journal of Elementary Education. 8(1): 113-132.

Handayani, D & Diar Veni Rahayu. 2020. Pengembangan Media Pembelajaran Interaktif Berbasis Android Menggunakan I-Spring Dan Apk Builder. Jurnal Matematika Dan Pendidikan Matematika. 5(1): 12-25.

Hudoyo, H. 1998. Mengajar Belajar Matematika. Malang: Direktorat Jenderal Pendidikan Tinggi. Departemen Pendidikan dan Kebudayaan.

Isabelo, V. 2018. Factors Affecting the Mathematics Problem Solving Skills of Filipino Pupils. International Journal of Scientifics and Research Publications. 8(2): 487- 497.

Lestari, K. A. N. S., dkk. 2020. Peningkatan Kemampuan Pemecahan Masalah dan Keaktifan Belajar Siswa SMA melalui Means-Ends Analysis. Jurnal Nasional Pendidikan Matematika, 4(2): 263-278.

Masykur, R.N & Muhamad Syazali. 2017. Pengembangan Media Pembelajaran Matematika dengan Macromedia Flash. Al-Jabar: Jurnal Pendidikan Matematika, 8(2): 177 – 186.

National Council of Teachers of Mathematics (NCTM). 2000. Principles and Evaluation Standards for school Mathematics. Reston, VA: NCTM.

Patri, S.F.D dan Sonya Heswari. 2019. Pengembangan Bahan Ajar Multimedia Berbasis Problem Based Learning Menggunakan 3D Pageflip Profesional pada Materi Geometri. Jurnal Pendidikan Matematika, 9(2): 23-33.

Plomp, T. & Nieveen, N. 2013. Education Design Reserch: An Introduction. Enshede: SLO. Netherlands Institute for Curriculum Develompment.

Polya, G. 1973. How To Solve It : A New Aspect Of Mathematical Method (Second Edition). New Jersey: Prenceton University Press.

Rahmani, W & Nurbaiti Widyasari. 2018. Meningkatkan Kemampuan Pemecahan Masalah Matematis Siswa Melalui Media Tangram. Jurnal Pendidikan Matematika dan Matematika. 4(1): 17-24.

Rohati, dkk (2018). Pengembangan Media Pembelajaran Komik Matematika Berbasis Problem Based Learing Dengan Manga Studio V05 Dan Geogebra. Edumatica. 8(2):81-91.

Ruseffendi, E.T. 2006. Pengantar kepada Membantu Guru Mengembangkan Kompetensinya dalam Pengajaran Matematika untuk Meningkatkan CBSA. Bandung: Tarsito.

Rusman. 2011. Model-model Pembelajaran Mengembangankan Profesionalisme Guru. Jakarta: PT. RajaGrafindo Persada.

Sagala, S. 2009. Konsep dan Makna Pembelajaran. Bandung: Alfabeta.

Sanjaya, 2013. Strategi Pembelajaran Beriorentasi Standar Proses Pendidikan. Jakarta: Kencana.

Sinaga, B. 2007. Model Pembelajaran Matematika Berdasarkan Masalah Berbasis Budaya Batak (PBM-B3). Disertasi Pendidikan Matematika Unesa, tidak diterbitkan. Medan: Universitas Negeri Medan.

Siswantoro, E. 2018. “Problem Based Learning Untuk Meningkatkan Kemampuan Pemecahan Masalah Siswa Kelas VI SD Negeri Sanawetan 2 Kota Blitar”. JURNAL EDUKASI, 5(I): 15-18.

Sugiyono. 2015. Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta.

Suherman, E. 2003. Strategi Pembelajaran Matematika Kontemporer. Bandung: IMSTEP-JICA.

Suryadi, D & Herman, T. 2004. Eksplorasi matematika: pembelajaran pemecahan masalah. Jakarta: Karya Duta Wahana.

Wati, E. R. 2016. Ragam Media Pembelajaran. Yogyakarta: Kata Pena.

Widjayanti, W. R., dkk. 2018. Media Pembelajaran Interaktif Berbasis Animasi Pada Materi Statistika Untuk Siswa Kelas 7 SMP. Jurnal Pendidikan Matematika, 13(1), 101–103.


Article Metrics

Abstract has been read : 735 times
PDF file viewed/downloaded: 0 times


DOI: http://doi.org/10.25273/jems.v9i2.10634

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 JEMS: Jurnal Edukasi Matematika dan Sains

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Eduaksi Matematika dan Sains (JEMS) terindeks oleh :

 

 


 

 

View JEMS Stats