Pengembangan Media Matematika Virtual Berbasis Teams Game Tournament ditinjau dari Kemampuan Pemecahan Masalah
Abstract
Keywords
Full Text:
PDFReferences
BSNP. (2006). Panduan penyusunan kurikulum tingkat satuan pendidikan jenjang pendidikan dasar dan menengah. Jakarta: Badan Standar Nasional Pendidikan.
Geisert, Paul G & Mynga. 1995. Teachers, Computers and Curriculum: Microcomputers in the classroom. United State of America: Allyn & Bacon.
Kemp, E. J. (1994). Instructional design: a plan for unit and course development (2nd ed). New York: Merril.
Lee, W., & Owens, D. (2004). Multimedia based instructional design. San Fransisco: Preiffer.
Munir. 2008. Kurikulum Berbasis Teknologi Informasi dan Komunikasi. Bandung:Alfabeta.
Nieveen, N. (1999). Prototyping to Reach Product Quality dalam Plomp, T; Nieveen, N., Gustafson, K., Branch, R. M., & van den Akker, J (eds). Design approaches and tools in education and training. London: Kluwer Academic Publisher.
Nurfitri R. (2015). Pengembangan Media Pembelajaran Uno Beam Magic Pada Materi Logika Matematika Untuk Siswa Kelas X SMA. Malang: Universitas Islam Malang.
Nuryadi. (2018). Prosiding Seminar Nasional Etnomatnesia Keefektifan Media Matematika Virtual Berbasis Teams Game Tournament Ditinjau Dari Cognitive Load Theory. Prosiding Seminar Nasional Etnomatnesia, 1(etnomatnesia), 110–119. Retrieved from http://jurnal.ustjogja.ac.id/index.php/etnomatnesia/article/view/2301/1264
Nuryadi, & Khuzaini, N. (2016). Keefektifan Teams Game Tournament Ditinjau Dari Kemampuan Komunikasi Dan Pemecahan Masalah (Studi Eksperimen Pada SIswa Kelas VIII SMP Negeri 1 Seyegan). Mercumatika , 1(pendidikan matematika). https://doi.org/https://doi.org/10.26486/mercumatika.v1i1.185
Pustekkom. (2004). Modul Serial Pelatihan Pengembangan Multimedia Interaktif. Jakarta: Pustekkom. Diknas.
Romi Satria Wahono. (2006). Aspek dan kriteria penilaian media pembelajaran. Diambil tanggal 23 April 2016 dari http://romisatriawahono.net/?p=170.
Slavin, R.E. (2008) Cooperatif learning. (Terjemahan Zubaedi). Bandung: Misan Nusa Media. (Buku asli diterbitkan tahun 2005).
Sugiman. (2013). Pengembangan Laboratorium Pendidikan Matematika Virtual:Adaptive E-Learning dan Cognitive Load Theory. Yogyakarta: Universitas Negeri Yogyakarta.
Sweller, J. (1999). Instructional Design in Technical Areas. Victoria, Australia: Australian Council for Educational Research.
Sweller, J. (2004). Instructional Design Consequences of an Analogy between Evolution by Natural Selection and Human Cognitive Architecture. Instructional Science, 32(1-2), 9-31.
Sweller, J. (2010). Element Interactivity and Intrinsic, Extraneous, and Germane Cognitive Load. Educational Psychology Review, 22(2), 123-138.
Article Metrics
Abstract has been read : 1483 timesPDF file viewed/downloaded: 0 times
DOI: http://doi.org/10.25273/jipm.v7i2.3656
Refbacks
- There are currently no refbacks.
Copyright (c) 2019 JIPM (Jurnal Ilmiah Pendidikan Matematika)
![Creative Commons License](http://i.creativecommons.org/l/by-sa/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
View JIPM Stats
JIPM indexed by:
Copyright of JIPM (Jurnal Ilmiah Pendidikan Matematika) ISSN 2502-1745 (Online) and ISSN 2301-7929 (Print)