Upaya Meningkatkan Keaktifan dan pemahaman Konsep Gaya Magnet Melalui Modul Kartun Berbasis Experiental Learning
DOI:
https://doi.org/10.25273/jems.v7i1.5287Keywords:
Concept Understanding, Magnetic Force, cartoon modules, Experiental LearningAbstract
Penelitian ini bertujuan untuk upaya meningkatkan keaktifan dan pemahaman konsep gaya magnet melalui modul kartun berbasis experiential learning pada siswa kelas VI. Penelitian dilakukan pada bulan April 2019 di SDN Gelanglor, Kecamatan Sukorejo, Kabupaten Ponorogo. Jenis penelitian ini adalah penelitian tindakan kelas yang terdiri dari tiga siklus yaitu siklus 1, siklus II dan siklus III. Penelitian ini dilakukan enam kali pertemuan dengan materi gaya magnet.Subjek penelitian adalah peserta didik kelas VI dengan jumlah peserta didik 29 orang. Teknik pengumpulan data dengan cara observasi dan tes. Hasil menujukkan keaktifan dan pemahaman konsep melalui penerapan modul kartun berbasis experiential learning meningkat dengan sangat baik. Prosentase peningkatan keaktifan 100% dengan nilai rata-rata keaktifan 93,10 dan pemahaman konsep mencapai 100% dengan nilai rata-rata pemahaman konsep 92,76. Sehingga bisa dilihat kelebihan penerapan modul kartun berbasis experiential learning adalah menjadikan peserta didik lebih aktif, kekurangan dari modul ini adalah membutuhkan waktu yang sangat lama untuk menyiapkan materi pembelajaran yang akan diajarkan.
Â
This study aims to improve the activity and understanding of the concept of magnetic force through cartoon modules based on experiential learning in class VI students. The study was conducted in April 2019 at SDN Gelanglor, Sukorejo District, Ponorogo Regency. This type of research is a class action research consisting of three cycles, namely cycle 1, cycle II and cycle III. This study was conducted six times with magnetic force material. Subjects were class VI students with 29 students. Data collection techniques by observation and tests. The results showed activeness and understanding of the concept through the application of experiential learning-based cartoon modules improved very well. The percentage increase of 100% activeness with an average value of 93.10 activeness and understanding of the concept reached 100% with an average value of 92.76 concept understanding. So that it can be seen that the advantages of the application of cartoon modules based on experiential learning is to make students more active, the disadvantage of this module is that it takes a very long time to prepare learning material to be taught.
Downloads
References
Agung, E. (2017). Kamus Bahasa Indonesia. Jakarta: Gramedia Widia Sarana Indonesia.
Arikunto, S. (2010). Penelitian Tindakan. Yogyakarta: Aditya Media.
Munif, I. R. S. (2009). Penerapan Metode Experiential Learning Pada Pembelajaran IPA Untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar. Jurnal Pendidikan Fisika Indonesia, 5(2).
Noor, J. (2011). Metode Penelitian Skripsi, Tesis, Disertasi dan Kaya Ilmiah. Jakarta: Kencana Prenada Media Grup.
Silberman, M. (2014). Handbook Of Experiential Learning Strategi Pembelajaran Dunia Nyata. Bandung: Penerbit Nusa Media.
Silberman, M. L. (2006). Active Learning; 101 Cara Belajar Siswa Aktif. Bandung: Penerbit Nuansa.
Suryani, S., Rudyatmi, E., & Pribadi, T. A. (2014). Pengaruh Experiential Learning Kolb melalui Kegiatan Praktikum Terhadap Hasil Belajar Biologi Siswa. Journal of Biology Education, 3(2).
Susilana, R. & Riana, C. (2019). Media Pembelajaran. Bandung: Wacana Prima.
Wibowo, N. (2016). Upaya Peningkatan Keaktifan Siswa Melalui Pembelajaran Berdasarkan Gaya Belajar di SMK Negeri 1 Saptosari. Elinvo (Electronics, Informatics, and Vocational Education), 1(2), 128-139.
Downloads
Published
Issue
Section
License
Please find the rights and licenses in JEMS (Jurnal Edukasi Matematika dan Sains). By submitting the article/manuscript of the article, the author(s) agree with this policy. No specific document sign-off is required.
1. License
The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution-ShareAlike 4.0 International License.
2. Author(s)' Warranties
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
3. User Rights
JEMS (Jurnal Edukasi Matematika dan Sains)'s spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, JEMS (Jurnal Edukasi Matematika dan Sains) permits users to copy, distribute, display, and perform the work for non-commercial purposes only. Users will also need to attribute authors and JEMS (Jurnal Edukasi Matematika dan Sains) on distributing works in the journal and other media of publications.
4. Co-Authorship
If the article was jointly prepared by more than one author, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. JEMS (Jurnal Edukasi Matematika dan Sains) will not be held liable for anything that may arise due to the author(s) internal dispute. JEMS (Jurnal Edukasi Matematika dan Sains) will only communicate with the corresponding author.
5. Miscellaneous
JEMS (Jurnal Edukasi Matematika dan Sains) will publish the article (or have it published) in the journal if the article’s editorial process is successfully completed. JEMS (Jurnal Edukasi Matematika dan Sains)'s editors may modify the article to a style of punctuation, spelling, capitalization, referencing and usage that deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers as mentioned in point 3.
Â
Every accepted manuscript should be accompanied by "Copyright Transfer Agreement" prior to the article publication.
Â

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.