PROSES PERANCANGAN INOVASI FORM KAPALKU GUNA PENDATAAN KEPUASAN PENUMPANG KAPAL FERRY DARI PELABUHAN TANJUNGPINANG
DOI:
https://doi.org/10.25273/jta.v5i2.5992Keywords:
android, google form, ship, passenger satisfaction, button, kapal, kepuasan penumpang, tombolAbstract
Abstract. Passenger satisfaction is one of the important roles in companies and transportation services that are committed to social innovation. Maritime territories are areas which are mostly waters, in maritime areas, transportation services lead to the sea. The sea is a means of creating sea transportation called ships. The ship became one of the forms of transportation sophistication from the past until now. Ships are also one of the most reliable transportation in the maritime area, but at this time the problem arises because of the large number of ships and ship transportation services that are the livelihoods of the maritime community. That way the comparison between ships and ships is greatly improved, especially it can be concluded from the number of passengers and ship passenger charts. Today passenger satisfaction is given priority, especially in supporting facilities such as comfortable seats, conducive air conditioning, and good service. But the research method used in this innovation is the observation method which includes collecting data on user testing and user experience at that stage. The Kapalku Form is one of the innovations that applies passenger satisfaction data collection based on information system, the way it works is to press the selection button according to the colors provided, namely red, yellow, and green in each passenger seat. The incoming data will be calculated according to how many passengers press the button. Red means not satisfied, green means satisfied, and yellow means very satisfied. That way, data obtained through the sensitivity of the button will be sent via Bluetooth to Android. Furthermore, the data listed on android will appear on the monitor that can be accessed via Google form. The results of this study can be seen from the Google form data graph which is the android data transition through the sensitivity of the button, so that it can easily find out the level of service satisfaction on the ship in accordance with the criteria and improving the quality of the ship.
Abstrak. Kepuasan penumpang menjadi salah satu peran penting didalam perusahaan maupun jasa transportasi yang berdominan kepada inovasi sosial. Wilayah maritim adalah wilayah yang sebagaian besarnya adalah perairan, didalam wilayah maritim jasa transportasi mengarah kepada laut. Laut menjadi sarana terciptanya transportasi laut yang dinamakan kapal. Kapal menjadi salah satu bentuk kecanggihan transportasi dari dahulu hingga sekarang. Kapal juga menjadi salah satu transportasi yang dapat diandalkan tertuama di wilayah maritim, namun pada saat ini masalah muncul karena banyaknya kapal dan jasa transportasi kapal yang menjadi mata pencaharian masyarakat maritim. Dengan begitu perbandingan antara kapal dengan kapal sangat meningkat, tertutama bisa disimpulkan dari banyaknya penumpang dan grafik penumpang kapal. Dimasa sekarang kepuasan penumpang sangat diutamakan, terutama pada fasilitas yang mendukung seperti kursi yang nyaman, pendingin udara yang kondunsif, dan pelayanan yang baik. Namun metode penelitian yan digunakan pada inovasi ini adalah metode observasi yang mencakup pada pengambilan data pada user testing dan user experience pada tahapnya. Form Kapalku menjadi salah satu inovasi yang menerapkan pendataan kepuasan penumpang berbasis sistem informasi yang cara kerjanya adalah menekan tombol pilihan sesuai warna yang disediakan yaitu merah, kuning, dan hijau di masing-masing kursi penumpang. Data yang masuk akan di hitung sesuai dengan seberpaa banyak penumpang menekan tombol tersebut. Merah artinya tidak puas, hijau artinya puas, dan kuning artinya sangat puas. Dengan begitu, data yang didapatkan melalui kepekaan tombol akan dikirim melalui Bluetooth ke android. Selanjutnya data yang tertera di android akan tampil pada monitor yang dapat diakses melalui google form. Hasil dari penelitian ini dapat dilihat dari grafik data google form yang merupakan transisi data android melalui kepekaan tombol, sehingga dapat dengan mudah mengetahui tingkat kepuasan pelayanan pada kapal sesuai dengan kiteria dan peningkatan mutu kualitas kapal tersebut.
Downloads
References
Afriliana, I., Munadia, H., dan Hasta, I., D. (2018). EKUPEL: E-Kuesioner Kepuasan Pelanggan Pada PT. PLN (Persero) Rayon Tegal Timur, urnal ICT : Information Communication & Technology, Vol. 17, No.01, 28-33
Collins, P., K., (2015), Building a Local Design and Entrepreneurship Ecosystem, Procedia Technology, 258:262
Forsythe,D., E., (1995). Using Ethnography In The Design Of An Explanation System, Expert Systems with Applications, 8(4):403-417
Johnson, G., I., Clegg, C., W., and Ravden, S., J., (1989). Towards Practical User Experience Evaluation Methods, Applied Ergonomics, 20(4):255-260
Joore, P., and Brezet, H., (2015). A Multilevel Design Model: The Mutual Relationship Between Product-Service System Development And Societal Change Processes, Journal of Cleaner Production, 97:92-105
Kurniadi, D., dan Islami, A., F. (2018). Perancangan Aplikasi Survei Kepuasan Mahasiswa Berbasis Kuesioner Online, Jurnal Algoritma, Vol.15, N0. 02, 7-14
Nusyirwan, D., (2017). Engineering Design Process Engineering Student Centered Experience Learning (ESCEL) di Jurusan Teknik Elektro Universitas Maritim Raja Ali Haji (UMRAH), Jurnal , 6(1):24-35
Ottrey, E., Jong,J., and Porter, J., (2018). Ethnography in Nutrition and Dietetics Research: A Systematic Review, Journal of the Academy of Nutrition and Dietetics, 118(10):1903-1942.e10
Pereira, J., C., and Russo, R. F.S.M., (2018). Design Thinking Integrated in Agile Software Development: A Systematic Literature Review, Procedia Computer Science, 138:(775-782)
Saputra, P., A. Dan Nugroho, A. (2017). Perancangan Dan Implementasi Survei Kepuasan Pengunjung Berbasis Web Di Perpustakaan Daerah Kota Salatiga, JUTI, Vol. 15, No.01, 63 – 71
Valentin, D., and Gomez-Corona, C., (2018). Methods in Consumer Research, 1:103-123
von Saucken, C., Lachner, F., and Lindemann, U., (2014). Principles for User Experience What We Can Learn from Bad Examples, International Conference on Kansei Engineering & Emotion Research
Wagner, C., Kawulich, B., and Garner, M., (2012). “Collecting Data Through Observationâ€, Doing Social Research: A global context, McGraw Hill
Zoraya, R., D, Yulianti, Priyanto, H. (2016) Rancang Bangun Aplikasi Kepuasan Pelanggan Terhadap Kualitas Pelayanan Pdam Tirta Khatulistiwa Kota Pontianak Dengan Metode Cut Off Point Berbasis Android, Jurnal Sistem dan Teknologi Informai, Vol 04, No. 01, 16-20
Downloads
Published
Issue
Section
License
With the receipt of the article by Jurnal Terapan Abdimas Editorial Board and the decision to be published, the copyright regarding the article will be transferred to Jurnal Terapan Abdimas.
Jurnal Terapan Abdimas has the right to multiply and distribute the article and every author is not allowed to publish the same article that was published in this journal.
Every accepted manuscript should be accompanied by "Copyright Transfer Agreement" prior to the article publication.
Jurnal Terapan Abdimas by http://e-journal.unipma.ac.id/index.php/jta is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Â
Â