Penggunaan Edmodo Dalam Perkuliahan Zoologi Invertebrata
Abstract
Indonesia's local wisdom in utilizing medicinal plants for traditional medicine is very Gadgets that are used excessively are feared to have a negative impact on learning activities. Instead of banning the use of gadgets, it would be better if we use gadgets to support learning activities. One of the applications on gadgets that help in the learning process is Edmodo. This application is one of the many applications that can be used in E-learning. This study aims to describe student responses to the use of edmodo in improving learning outcomes in the Invertebrate Zoology course. This study uses a pre-experimental method with a pre-test posttest design. Based on the results of the study, it was found that Edmodo is considered effective as a media to support learning, Edmodo has functions and performances that support learning activities.
Keywords
Full Text:
PDFReferences
Asif, A. R., & Rahmadi, F. A. (2017). Hubungan Tingkat Kecanduan Gadget dengan Gangguan Emosi dan Perilaku Remaja Usia 11-12 Tahun. Jurnal Kedokteran Diponegoro, 6(2), 244–247.
Balasubramanian, K., Jaykumar, V., & Fukey, L. N. (2014). A Study on “Student Preference towards the Use of Edmodo as a Learning Platform to Create Responsible Learning Environment.” Procedia - Social and Behavioral Sciences, 144, 416–422. https://doi.org/10.1016/j.sbspro.2014.07.311
Basori. (2013). Pemanfaatan Social Learning Network “Edmodo” dalam Membantu Perkuliahan Teori Bodi Otomotif di Prodi PTM JPTK FKIP UNS. JIPTEK, VI(2).
Boediono, & Koster, W. (2019). Statistika dan Probabilitas. Bandung: PT Remaja Rosda Karya.
Budiwati, N., Heryati, T., & Hilmiatussadiah, K. G. (2019). Minat Belajar Dan Pengetahuan Awal Sebagai Determinasi Hasil Belajar. Jurnal Ekonomi Pendidikan Dan Kewirausahaan, 7(1), 19. https://doi.org/10.26740/jepk.v7n1.p19-28
Chusna, P. A. (2017). Pengaruh Media Gadget pada Perkembangan Karakter Anak. Dinamika Penelitian: Media Komunikasi Sosial Keagamaan, 17(2), 315–330.
Desiningrum, D. R., Indriana, Y., & Siswati. (2017). Intensi penggunaan gadget dan kecerdasan emosional pada remaja awal. Prosiding Temu Ilmiah X Ikatan Psikologi Perkembangan Indonesia, 65–71.
Effendi, E., & Hartono, Z. (2005). ELearning: Konsep dan Aplikasi. Yogyakarta: Andi Offset.
Fraenkel, J. R., Wallen, N. E., & Helen H, H. (2011). How To Design And Evaluate Research In Edication (8th ed.). New York: McGraw-Hill.
Garner, S. K. (2002). Reducing the cognative load on novice programmers. World Conference on Educational Multimedia, Hypermedia & Telecommunications, 2–7. Denvers: Association for the Advancement of Computing in Education.
Gupta, N., Krishnamurthy, V., Majhi, J., & Gupta, S. (2013). Gadget Dependency among Medical College Students in Delhi. Indian Journal of Community Health, 25(04), 362–366.
Kalyuga, S. (2011). Informing: A cognitive load perspective. Informing Science, 14(1), 33–45. https://doi.org/10.28945/1349
Kara, S. (2016). How and Why? Edmodo As a Blended Learning Tool: a Brief Overview of Usage and Research. Proceedings of ISERD International Conference, 10–12.
Muduli, J. R. (2013). Addiction to Technological Gadgets and Its Impact on Health and Lifestyle: A Study on College Students. National Institute of Technology, Rourkela.
Pamungkas, A. S., Setiani, Y., & Pujiastuti, H. (2017). Peranan Pengetahuan Awal dan Self Esteem Matematis Terhadap Kemampuan Berpikir Logis Mahasiswa. Kreano, Jurnal Matematika Kreatif-Inovatif, 8(1), 61–68. https://doi.org/10.15294/kreano.v8i1.7866
Rachmawati, P., Rede, A., & Jamhari, M. (2017). Pengaruh Penggunaan Gadget Terhadap Hasil Belajar Mahasiswa Pendidikan Biologi Angkatan 2013 FKIP UNTAD Pada Mata Muliah Desain Media Pembelajaran. Jip Biol, 55(11), 35–40.
Rahmatan, H., & Liliasari. (2012). Pengetahuan awal calon guru biologi tentang konsep katabolisme karbohidrat (Respirasi Seluler). Jurnal Pendidikan IPA Indonesia, 1(1), 91–97. https://doi.org/10.15294/jpii.v1i1.2019
Sari, T. P., & Mitsalia, A. A. (2016). Pengaruh Penggunaan Gadget Terhadap Personal Sosial Anak Usia Prasekolah di TKIT AL Mukmin. Profesi, 13(2), 72–78.
Soekartawi. (2007). Merancang dan Menyelenggarakan E-learning. Yogyakarta: Ardana Media.
Sugiyono. (2013). Metode Penelitian Pendidikam Pendekatan Kuantitatif. Bandung: Alfabeta.
Yin, K. Y., Yusof, R., Lok, S. Y. P., & Zakariya, Z. (2018). The Effects Of Collaborative Mobile Learning Using Edmodo Among Economics Undergraduates. International Journal of Academic Research in Progressive Education and Development, 7(3), 40–47. https://doi.org/10.6007/IJARPED/v7-i3/4283
Article Metrics
Abstract has been read : 241 timesPDF file viewed/downloaded: 0 times
DOI: http://doi.org/10.25273/florea.v9i1.11880
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 Florea : Jurnal Biologi dan Pembelajarannya
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Florea: Jurnal Biologi dan Pembelajarannya indexed by:
Copyright Florea: Jurnal Biologi & Pembelajarannya
View Florea Stats